"Holy
Joy Crane Game Machine" Installation
view, 20 - 30 June ī06, Atrium Shopping Centre, Weimar, Germany.
The
project "Holy Joy" consists of two automated game machines: the "Holy
Joy Crane Game Machine" and the "Holy Joy X-treme Pinball Pleasure";
and criticises current social political developments and the comeback
of religion as ideology appearing as a new wave of fundamentalism; and
questions the role of capitalism as new religion.
The "Crane
Game Machine" is an automat, which the public can activate in order to
"win" various objects. The upper side of this machine is a glass case,
in which these objects (usually teddy-bears, dolls, anti-stress balls,
key rings etc.) are being offered. A mechanical crane is installed on
top of the glass case, so that one can operate the crane by inserting a
coin, using a joystick and trying to catch the desirable object. The
functionality of the crane is designed for imprecise results.
"Holy
Joy Crane Game Machine" Installation
view, detail of the objects.
The
usual, commonly offered objects are replaced with ones coming from, or
relating to different religions and some of their sects and streams
such as Buddhism, Christianity (Catholic, Greek and Russian Orthodox),
Hinduism, Islam, Judaism (and a Jewish Messianic Stream), and Taoism;
which were found and collected in different countries such as Austria,
Brazil, Bulgaria, Germany, Greece, Israel, Paraguay and Turkey. Some of
these objects, such as candles, prayer beads and holy water are used to
conduct rituals, others are religious souvenirs such as magnets and
miniatures and some objects combine religious practice with every day
life functions such as key rings, bracelets, soap etc.
"Holy
Joy X-treme Pinball Pleasure" screen shot.
The
"Holy Joy X-treme Pinball Pleasure" is a computer game modification of
the "Pure Pinball 2.0 Redux" 3d pinball simulation originally released
by Iridon Interactive in February 2005. The game can be played on any
PC computer. The menu of the game has been redesigned, and one of the
three originally offered tables is to be played. Modified as well, are
the graphics (textures) and the sounds of the game. "Holy Joy X-treme
Pinball Pleasure" is the first pinball table known to use the theme of
religion. The player is challenged to flip / fight against today's main
religions, his main goal is to collect as many credits as possible - in
order to become God him self. The design of the back-glass and of the
game field is based on illustrations related to religion, symbols of
holiness, icons and architectural elements. The lights of the game
field display words, which are coming from the religious terminology.
Audio samples taken from prays and religious music are to be heard each
time the ball hits the specified sensors, and female vocals have been
recorded to inform and direct the player. The spoken instructions used
are also adapted to the religious content of the table.
"Holy
Joy X-treme Pinball Pleasure" game controler, 2006.
"Holy
Joy Crane Game Machine", installation view,
"Protaseis", group show curated by Elpida Karaba, Anne Laure Oberson
and Sotirios Mpahtetzis, Kodra ī06 Visual Arts Vestival, Thessaloniki,
2006.
"Holy Joy X-treme Pinball Pleasure" installation
view,
"What Remains Is Future", group exhibition curated by Nadia
Argyropoulou, Old Arsakeion School, Patra European Capital of Culture
2006.